lbmk maintenance manual


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Automated freedom

This manual describes the nature of lbmk (LibreBoot MaKe), the automated build system used to produce Libreboot releases. It is intended as a reference for libreboot development.

If you simply wish to compile Libreboot from source, you should instead refer to the build instructions

This documentation covers modern Libreboot; version 20160907 and below use a much older, less polished version, from before it was actually called lbmk (it was simply called “the libreboot build system” back then). Information about those build systems are provided in the documentation provided with those releases.

Generally speaking, testing releases of Libreboot do not come with documentation; if you’re using old testing releases, it is prudent to check the lbwww.git repository on a revision from around the same time as those releases. Future stable releases of Libreboot will come with a snapshot of the lbwww.git repository, for documentation pertaining to such releases. One way to do this, for releases from 2021 onwards, is to simply run git log on the news/ section of lbwww.git and find the revision that added the announcement for a given release (again, 2021 onwards), and then you can just reset to that revision.

As such, you should always refer to the live version of this page, on libreboot.org, when working on the lbmk.git repository; the live version is intended for development on the Git repository!

Libreboot blob policy

Libreboot has a strict policy of excluding non-free software. It is to only distribute free software. Please keep this in mind, when you work on the Libreboot build system, if you will later submit patches to the project.

Learn more about Libreboot’s policies

osbmk

Another project, named osboot, is also maintained by Leah Rowe, forked from Libreboot: https://osboot.org/ - this project is just the same as Libreboot, with the same build system, except for some tweaks: all blobs are allowed, and CPU microcode updates are enabled by default, and the build system is modified accordingly, but mostly the same.

The libreboot build system is lbmk. The osboot build system is osbmk. These two build systems are almost identical, except for a few differences. They are both actively maintained, in parallel, and lead/founded by Leah Rowe.

Why bring up osboot? Because it’s relevant for licensing and compliance, in case of audit in the future.

The osboot project was forked from Libreboot 20160907’s build system (which did not have a name back then), but with Libreboot documentation from December in 2020. It was then expanded upon, fixing many flaws in the 20160907 build system. At that time, a failed experimental re-write of Libreboot’s build system had to either be revived and succeed (but that build system was very badly designed), or scrapped; the latter was decided, and osboot-libre was born, which was used to create lbmk. With this act, the Libreboot project, formerly a dead project for all intents and purposes, was completely restored. All of these acts took place during the early months of the year 2021; the failed Libreboot re-write took place after the Libreboot 20160907 release, and was scrapped during March of 2021, in favour of lbmk which is a fork of osbmk. (and lbmk is now, as of 2 January 2021, being re-forked to bring osbmk/lbmk back into feature parity. so you can fork your forks of your forks, and maybe fork the fork of your fork of your fork)

Libreboot and osboot are two sides of a coin; neither should exist alone. The osboot project scrapts Libreboot’s zero blobs policy and it is targeted at those who don’t want to (or can’t) use Libreboot, but who still want some freedoms compared to otherwise fully non-free vendor firmware.

What is lbmk?

In the same way that Trisquel and Debian are GNU+Linux distributions, Libreboot is a coreboot distribution. The lbmk build system is that distribution, providing the glue necessary to integrate coreboot plus anything else that’s needed, unifying everything in a completely automated and pre-configured fashion, so as to provide a distribution that is ease to install and use by non-technical users.

In the past, installation of coreboot required extensive amounts of configuration by the user, because there was no automation available. It was a problem, and one that lbmk has solved; it is a problem, because most users simply want to install coreboot without giving it much thought. The lbmk build system is written for those people, while also providing some flexibility for those who do want to tinker and get their hands dirty.

The lbmk build system is designed to be simple. Each part of it is its own separate program, which is to run independently. Write one program that does one thing well.

Technically, lbmk isn’t necessarily a build system, but rather, a handful of small scripts that run other scripts, or even C programs if you wish. What makes lbmk be lbmk is what each individual script does, and how scripts interact with or call each other to produce working ROM images. It takes a light touch approach, providing only the most minimal glue necessary to build working ROM images that the user can install, with sane defaults, while also providing some ability to customize the firmware, with documentation describing how to do just that. User-friendly documentation is provided, with simple installation steps, automating as much of it as possible.

This document is different. The document you’re reading right now is written for technical users who want to know how Libreboot is put together.

The lbmk design also helps to ease copyright licensing and compliance, because each part of lbmk is literally its own separate program. With this design, it means that most scripts do not directly link/embed/include each other. Because of this, it’s much easier to have different licenses in use for different files. Generally speaking, lbmk is GNU GPLv3+, but it’s perfectly OK, for example, to add files that are GPLv2 or other licenses. By comparison, if you were to have a C program under GPLv3, you could not #include C libraries that are GPLv2, at least not directly, or there would be many pitfalls to avoid at the very least. With lbmk’s design, you can think of it as like when you have many programs running in your operating system, and not all of those programs are under the same license, and most of those different licenses are not compatible with each other; this is perfectly OK there, and it’s OK here too.

The purpose of this document is to (hopefully) cause you to understand the entire build system in Libreboot, so that you can contribute patches or otherwise make whatever changes you like. As such, this is a reference guide for Libreboot development.

Libreboot is a coreboot distro, focusing on integration. As such, direct development on software such as coreboot, GNU GRUB, SeaBIOS etc should ideally be done upstream, or if it’s a project hosted by Libreboot (such as ich9utils) developed in the corresponding separate repository.

This document is written for developers and power users alike, or otherwise for anyone who is curious enough to learn more about what makes Libreboot!

A major planned addition to lbmk in the future is: use it to implement a small busybox+linux distribution, with musl libc, plus u-root, and implement a linux-based bootloader setup similar to Heads, but do it lbmk-style. The lbmk build system is designed for absolute simplicity and modularity, making it easy to understand and maintain. It intentionally avoids use of rather complicated programs such as GNU Autoconf; the Makefile in lbmk is just bolted on but it not required. The lbmk build system is a non-design; it evolved over time, into what it is today. Its modularity and simplicity of non-design allows you to easily rewrite large parts of it, whenever you want to do so.

lbmk is largely written in GNU BASH, and this is unlikely to change in the future. However, lbmk integrates several projects such as coreboot, GNU GRUB or SeaBIOS, and these all have their own build systems aswell. The lbmk build system is the glue that puts all of these together to produce ROM images for users, in a completely automated fashion. The purpose of lbmk is to provide an unattended build process, with as little user interaction as possible. Thus, lbmk is an automated build system. It says on the Libreboot home page that Libreboot is a coreboot distribution in much the same way that Trisquel is a GNU+Linux distribution, and lbmk is what implements that!

Continue reading, and you will learn of each file contained in lbmk. This document largely pertains to the version of lbmk as hosted in lbmk.git, but this manual also covers source code archives containing the full downloaded set of modules such as coreboot and GRUB.

In general, it is advisable to open every file in lbmk, after you downloaded it (from the Git repository), and study the logic in great detail. This manual attempts to explain all of it, and provide a general idea, but nothing beats simply studying the logic directly.

AUTOMATED automation

Every part of lbmk checks if the prerequisite steps are done, and performs them automatically if not. The roms_helper script is no different; for example, it automatically downloads coreboot if not present, aswell as GRUB and everything else. You can run each and every part of lbmk without having to worry about running something before it, because it is handled automatically; if that is ever not the case, it’s a bug that should be fixed immediately (in Libreboot 20160907, such fine tuned automation did not exist and you did have to run specific parts of the build system manually, in a precise order, but this is no longer the case in lbmk for Libreboot from 2021 onwards).

Another example: if you run ./build payload grub but ./build module grub is not completed, it will automatically run that first, to produce the grub-mkstandalone binary which is then used by ./build payload grub

Another example: if you run ./build boot roms and crossgcc isn’t yet built for the revision used on each given board, it will automatically compile that version of it, using that coreboot tree’s own build system to do it.

This level of automation means that lbmk from 2021 onwards is much easier to use, compared to the build system present in Libreboot 20160907. Massive improvements to that build system were made, during most of 2021, when implementing both the osbmk and lbmk build systems.

All sections below pertain to actual files in lbmk:

COPYING

This file contains a copy of the GNU General Public License, version 3.0. It is the license that most parts of lbmk are released under.

Makefile

For use with GNU Make, this is a frontend to lbmk, which can be used to run various commands in lbmk.

Use of this file is purely optional, and largely beneficial if you simply want to build all of lbmk (just run make when the current work directory is the root directory of lbmk).

README.html

This file contains a brief description of Libreboot, along with information about the project

build

This is the main BASH script, part of lbmk, used for running most lbmk commands. You could say that this file is lbmk. Run ./build help for usage instructions.

It calls scripts in resources/scripts/build/. For example, the command ./build boot roms will execute resources/scripts/build/boot/roms. When running such commands, additional parameters can be given, which will be passed along to the corresponding script. For example, try:

./build boot roms x60 x200_8mb w500_16mb

This will run:

./resources/scripts/build/boot/roms x60 x200_8mb w500_16mB

The list function is very helpful. For example:

./build boot list

At the time of writing this section, this would have outputted:

Available options for mode 'boot':

roms
roms_helper

Another use of list would be:

./build boot roms list

However, the roms script merely happens to implement a list command. For example, ./build payload grub list does nothing differently than ./build payload grub.

You may also refer to the build instructions

download

This is the main BASH script for downloading various components used by lbmk. For example, this script downloads coreboot. Scripts called by download may also apply patches and such, to the corresponding project; for example, it will apply custom patches to GNU GRUB.

This runs scripts in resources/scripts/download. For example:

./download coreboot

This would run:

./resources/scripts/download/coreboot

Additional parameters can be given, for example:

./download coreboot default

This would run:

./resources/scripts/download/coreboot default

For a full list of all download commands, run:

./download help

modify

This can be used to modify SeaBIOS and coreboot configs. It calls scripts in resources/scripts/modify/, for example:

./modify coreboot configs

This runs:

./resources/scripts/modify/coreboot/configs

Additional parameters can be given, for example:

./modify coreboot configs x200_8mb x60

This would run:

./resources/scripts/modify/coreboot/configs x200_8mb x60

projectname

This file contains a single line of text, with the string “libreboot”.

This file exists because of osboot existing, which uses a modified version of lbmk. Leah Rowe, the founder of Libreboot, is also the founder of osboot and actively maintains both projects. A lot of scripts in lbmk make use of the projectname file.

If you were to fork Libreboot, you could very easily just modify this file, so as to rename your fork in a largely automated way.

resources/coreboot/

This directory contains configuration, patches and so on, for each mainboard supported in the lbmk build system. These directories contain such configuration, so that lbmk can build working ROM images.

The scripts in resources/scripts/build/boot/ make heavy use of this directory.

resources/coreboot/BOARDNAME/

Each BOARDNAME directory defines configuration for a corresponding mainboard. It doesn’t actually have to be for a board; it can also be used to just define a coreboot revision, with patches and so on.

resources/coreboot/BOARDNAME/board.cfg

This file can contain several configuration lines, each being a string, such as:

More information about these and other variables will be provided throughout this document.

The cbtree entry is actually a link, where its value is a directory name under resources/coreboot. For example, cbtree="default" would refer to resources/coreboot/default and the corresponding coreboot source tree created (when running ./download coreboot, which makes use of board.cfg) would be coreboot/default/. In other words: a board.cfg file in resources/coreboot/foo might refer to resources/coreboot/bar by specifying cbtree="bar", and the created coreboot source tree would be coreboot/bar/. ALSO:

FUN FACT: such references are infinitely checked until resolved. For example, foo can refer to bar and bar can refer to baz but if there is an infinite loop, this is detected and handled by lbmk. For example, if bar refers to foo which refers back to bar, this is not permitted and will throw an error in lbmk.

The romtype entry largely defines what ./build boot roms does once the ROM is built; for example, romtype="4MiB ICH9 IFD NOR flash" would specify that an Intel Flash Descriptor for ICH9M, generated by ich9gen, would have to be inserted.

The cbrevision entry defines which coreboot revision to use, from the coreboot Git repository. At present, lbmk only supports use of the official repository from the upstream coreboot project.

The arch entry specifies which CPU architecture is to be used: currently recognized entries are x86_32, x86_64 and ARMv7. At present, setting it to ARMv7 only means that crossgcc-arm will be compiled, but no support for actually building ROMs exists in lbmk exists yet, except for 32-bit and 64-bit x86 machines.

The payload_grub entry specifies whether or not GNU GRUB is to be included in ROM images.

The payload_grub_withseabios entry specifies whether or not SeaBIOS is to be included with GRUB, in ROM images. Turning this on also turns on payload_seabios_withgrub, unless that option is explicitly turned off.

The payload_seabios entry specifies whether or not SeaBIOS is to be included in ROM images. This option is automatically enabled if payload_grub_withseabios and/or payload_seabios_withgrub are also turned on.

The payload_memtest entry specifies whether or not MemTest86+ is to be included in ROM images; it will only be included in ROM images for text mode startup, on x86 machines.

The grub_scan_disk option specifies can be ahci, ata or both, and it determines which types of disks are to be scanned, when the grub.cfg file in GRUB payloads tries to automatically find other grub.cfg files supplied by your GNU+Linux distribution. On some machines, setting it to ata or ahci can improve boot speed by reducing delays; for example, trying to scan ata0 on a ThinkPad X60 with the optical drive may cause GRUB to hang, so on that machine it is advisable to set this option to ahci (becuse the default HDD slot is AHCI).

resources/coreboot/BOARDNAME/config/*

Files in this directory are coreboot configuration files.

Configuration file names can be as follows:

Information pertaining to this can be found on the installation manual

In lbmk, a board-specific directory under resources/coreboot/ should never specify a coreboot revision. Rather, a directory without coreboot configs should be created, specifying a coreboot revision. For example, the directory resources/coreboot/default/ specifies a coreboot revision. In the board-specific directory, your board.cfg could then specify cbtree="default" but without specifying a coreboot revision (this is specified by resources/coreboot/default/board.cfg).

When you create a coreboot configuration, you should set the payload to none because lbmk itself will assume that is the case, and insert payloads itself.

Configurations with libgfxinit will use coreboot’s native graphics init code if available on that board. If the file name has txtmode in it, coreboot will be configured to start in text mode, when setting up the display. If the file name has corebootfb in it, coreboot will be configured to set up a high resolution frame buffer, when initializing the display.

NOTE: If the configuration file is libgfxinit_txtmode, the SeaBIOS payload can still run external VGA option ROMs on graphics cards, and this is the recommended setup (SeaBIOS in text mode) if you have a board with both onboard and an add-on graphics card (e.g. PCI express slot) installed.

Configuration files with vgarom in the name have coreboot itself configured to run VGA option ROMs (and perhaps other option ROMs). This setup is not strictly recommended for SeaBIOS, and it is recommended that you only run GRUB in this setup. As such, if you wish for a board to have coreboot initialize the VGA ROM (on an add-on graphics card, as opposed to onboard chipset), you should have a separate directory just for that, under resources/coreboot/; another directory for that board will have configs with libgfxinit. HOWEVER:

It is supported in lbmk to have SeaBIOS used, on either setup. In the directory resources/seabios/ there are SeaBIOS configs for both; the vgarom one sets VGA hardware type to none while the libgfxinit one sets it to coreboot linear framebuffer. However, if you use SeaBIOS on a setup with coreboot also doing option ROM initialization, such initialization is being performed twice. As such, if you want to use an add-on graphics card in SeaBIOS, but the board has libgfxinit, it is recommended that you do it from a libgfxinit ROM.

HOWEVER: there’s no hard and fast rule. For example, you could make a vgarom configuration, on a board in lbmk, but in its coreboot configuration, don’t enable native init or oproms, and do SeaBIOS-only on that board.

On vgarom setups, coreboot can be configured to start with a high resolution VESA frame buffer (NOT to be confused with the coreboot frame buffer), or just normal text mode. Text mode startup is always recommended, and in that setup, GRUB (including coreboot GRUB, but also PC GRUB) can use VGA modes.

The name libgfxinit is simply what ./build boot roms uses, but it may be that a board uses the old-school native video init code written in C. On some platforms, coreboot implemented a 3rd party library called libgfxinit, which is written in Ada and handles video initialization. In this setup, coreboot itself should never be configured to run any option ROMs, whether you start in text mode or with the coreboot framebuffer initialization.

The normal config type is for desktop boards that lack onboard graphics chipsets, where you would always use an add-on graphics card (or no graphics card, which would be perfectly OK on servers).

Even if your board doesn’t actually use libgfxinit, the config for it should still be named as such. From a user’s perspective, it really makes no difference.

COREBOOT build system

If you wish to know about coreboot, refer here:
https://doc.coreboot.org/tutorial/part1.html

This and other documents from coreboot shall help you to understand coreboot.

You create a config, for resources/coreboot/BOARDNAME/configs, by running the make menuconfig command in the coreboot build system. You should do this after running ./download coreboot in lbmk.

You can simply clone coreboot upstream, add whatever patches you want, and then you can make your config. It will appear afterwards in a file named .config which is your config for inside resources/coreboot/BOARDNAME/.

You can then use git format-patch -nX where X is however many patches you added to that coreboot tree. You can put them in the patches directory under resources/coreboot/BOARDNAME.

The base revision, upon which any custom patches you wrote are applied, shall be the cbrevision entry.

REMINDER: Do not enable a payload in coreboot’s build system. Set it to none, and enable whatever payload you want in lbmk.

If a payload is not supported in lbmk, patches are very much welcome! It is the policy of Libreboot, to only ever use the coreboot build system inside coreboot, but not use any of coreboot’s own integration for payloads. It is far more flexible and robust to handle payloads externally, relative to the coreboot build system.

Scripts exist in lbmk for automating the modification/updating of existing configs, but not for adding them. Adding them is to be done manually, based on the above guidance.

ALSO:

If the option exists, for a given board, please configure coreboot to clear all DRAM upon boot. This is for security reasons. An exception is made when such functionality is not available, on the specific board/revision that you’re configuring in coreboot.

resources/coreboot/DEFAULT/blobs.list

For directories in resources/coreboot/ that specify cbrevision, a blobs.list file can be included. When running ./download coreboot, lbmk will delete whatever files are listed in blobs.list for that coreboot tree.

When downloading coreboot, lbmk checks out coreboot 3rdparty submodules, but only does git submodule update --init; on coreboot’s side, it is set up so that this doesn’t download most of the non-free software that coreboot distributes (for that, you run git submodule --init --checkout (you’ll note that the --checkout option is included).

However, some binary blobs still remain even when only doing --init. These are discovered, whenever a new coreboot revision is added to lbmk, by running the linux-libre deblob script on the coreboot source tree, after doing the git submodule update --init command.

See deblob-check from the fsfla website:
https://www.fsfla.org/ikiwiki/selibre/linux-libre/

The deblob-check script in fact does work quite well on the coreboot source tree! However, coreboot is far simpler than the Linux kernel, and much more conservative in its general scope, that the script was never actually forked specifically for Libreboot. Simply speaking, the way deblobbing is handled in Libreboot is as follows:

Doing it manually, and in such a crude fashion as this, is perfectly acceptable because coreboot makes a good habit of always separating binary code blobs into completely separate files.

There is some nuance in exactly how Libreboot handles binary blobs. As far as Libreboot is concerned, only software is deleted if a blob. Non-software blobs are retained, so long as they are in a well-understood format or are otherwise trivial. Of course, such data must not be under a non-free license! On the other hand, blobs such as CPU microcode are always to be deleted.

For example: DDR training data is retained. These are data patterns used for memory controller initialization, specifically during training (bruteforcing the precise timings required at boot time).

More nuance: lbmk does not disable any code for loading blobs, but rather, it only deletes the actual blobs. For example, you can still add CPU microcode updates to Libreboot ROM images, and libreboot’s version of coreboot will still use them, if present. This has always been the case. Libreboot will never try to prevent you from running blobs; it merely does not include them. This is for the sake of efficiency, because deblobbing is actually only a very minor aspect of what Libreboot is, and time is better spent on other areas of development. Deblobbing is done in the most low-effort way possible, just so as to comply with the GNU Free System Distribution Guidelines.

Of course, deleting blobs from coreboot breaks coreboot, in situations where you actually want to build for a board where those blobs are used, but since those boards are not to be supported in lbmk anyway, it’s moot (the boards that lbmk does support will all boot just fine, because all of the required files exist, and are free).

resources/coreboot/BOARDNAME/patches/*

In cases where cbrevision is specified, where the given directory under resources/coreboot/ does in fact define a version of coreboot to download, you can add custom patches on top of that revision. When you run the command ./download coreboot, those patches will be applied chronologically in alphanumerical order as per patch file names.

The patch files should be named with .patch file extensions. All other files will be ignored. By having lbmk do it this way, you could add a README file for instance, and lbmk will not erroneously try to apply README as though it were a patch file. This might be useful if you have a lot of patches, and you want to provide some explanations about specific files.

FUN FACT: If you run NODELETE= ./download coreboot, lbmk will skip deleting blobs, and also skip deleting the .git files and directories in those coreboot clones. By default, the Git history is deleted, because it contains blobs. However, you may want to make changes and then create a patch using git format-patch, and you can do just that! Afterwards, you would simply delete the blobs manually and delete the Git history (or you could just run ./download coreboot again, without NODELETE).

resources/grub/background/

Splash screen images applied duing startup when using the GNU GRUB payload.

resources/grub/config/grub.cfg

This is a configuration file. It is used to program GRUB’s shell.

This is inserted (as grub.cfg) into the root of CBFS, in the ROM image. It contains a lot of logic in it, for booting various system configurations, when the GRUB payload is in use.

resources/grub/config/grub_memdisk.cfg

This is a configuration file. It is used to program GRUB’s shell.

This file is inserted (as grub.cfg) into the GRUB memdisk, when building the GRUB payload (for coreboot), using GRUB’s grub-mkstandalone utility. It simply loads the grub.cfg file from CBFS (see above).

resources/grub/keymap/

This directory contains keymaps for GRUB. They allow for different keyboard layouts to be used. The lbmk build system uses these to produce ROM images with various keyboard layouts used by default, when the GRUB payload is to be used.

They are stored here, directly in GRUB’s own .gkb file format, which is a binary format defining which scancodes correspond to which character input.

This binary format is documented by GRUB; the code for it is easy to understand. Please read grub-core/commands/keylayouts.c in the GRUB source code.

resources/grub/modules.list

This file defines all modules that are to be included in builds of GNU GRUB. They are standalone builds, created using the grub-mkstandalone utility.

resources/grub/patches/

This directory contains custom patches for GNU GRUB.

resources/memtest86plus/patch/

This directory contains custom patches for Memtest86+.

resources/scripts/build/boot/roms

This script builds coreboot ROM images. It is largely a shim, which calls the roms_helper script, which does most of the legwork.

Command: ./build boot roms

Additional parameters can be provided. This lists all boards available:

./build boot roms list

Pass several board names if you wish to build only for specific targets. For example:

./build boot roms x60 x200_8mb

resources/scripts/build/boot/roms_helper

This script builds coreboot ROM images. It is not to be executed directory; user interaction must be done via the main roms script.

It heavily makes use of the board.cfg file, for a given board. This script will only operate on a single target, from a directory in resources/coreboot/.

If grub_scan_disk is set, it sets that in the grub.cfg file that is to be inserted into a ROM image, when payload_grub is turned on.

It automatically detects if crossgcc is to be compiled, on a given coreboot tree (in cases where it has not yet been compiled), and compiles it for a target based on the arch entry in board.cfg.

It creates ROM images with GRUB and/or SeaBIOS, optionally with Memtest86+ also included, in various separate configurations in many different ROM images for user installation.

The romtype entry in board.cfg tells this script what to do with the ROM, after it has been built. Currently, it operates based on these possible values for romtype:

If no payload is defined in board.cfg, the roms_helper script will exit with error status.

If SeaBIOS is to be used, on libgfxinit setups, SeaVGABIOS will also be inserted. This provides a minimal VGA compatibility layer on top of the coreboot framebuffer, but does not allow for switching the VGA mode. It is currently most useful for directly executing ISOLINUX/SYSLINUX bootloaders, and certain OS software (some Windows setups might work, poorly, depending on the board configuration, but don’t hold your breath; it is far from complete).

If SeaBIOS is to be used, in vgarom setups or normal setups, SeaVGABIOS is not inserted and you rely on either coreboot and/or SeaBIOS to execute VGA option ROMs.

In all cases, this script automatically inserts several SeaBIOS runtime configurations, such as: etc/ps2-keyboard-spinup set to 3000 (PS/2 spinup wait time), etc/pci-optionrom-exec set to 2 (despite that already being the default anyway) to enable all option ROMs, unless vgarom setups are used, in which case the option is set to 0 (disabled) because coreboot is then expected to handle option ROMs, and SeaBIOS should not do it.

Essentially, the roms_helper script makes use of each and every part of lbmk. It is the heart of Libreboot.

When the ROM is finished compiling, it will appear under a directory in bin/

resources/scripts/build/clean/cbutils

This simply runs make clean on various utilities from coreboot, which lbmk makes use of.

Command: ./build clean cbutils

resources/scripts/build/clean/crossgcc

This runs make crossgcc-clean on all of the coreboot revisions present in lbmk.

Command: ./build clean crossgcc

resources/scripts/build/clean/flashrom

This runs make clean in the flashrom/ directory.

Command: ./build clean flashrom

resources/scripts/build/clean/grub

This runs make clean in the grub/ directory.

It does not delete anything in payload/grub/.

Command: ./build clean grub

resources/scripts/build/clean/ich9utils

This runs make clean in the ich9utils/ directory.

Command: ./build clean ich9utils

resources/scripts/build/clean/memtest86plus

This runs make clean in the memtest86plus/ directory.

Command: ./build clean memtest86plus

resources/scripts/build/clean/payloads

This deletes the payload/ directory.

Command: ./build clean payloads

resources/scripts/build/clean/rom_images

This deletes the bin/ directory.

Command: ./build clean rom_images

resources/scripts/build/clean/seabios

This runs make clean in the seabios/ directory.

Command: ./build clean seabios

resources/scripts/build/dependencies/arch

Using pacman, this installs build dependencies in Arch. It may also work on similar distros like Manjaro or Artix.

Command: ./build dependencies arch

resources/scripts/build/dependencies/debian

Using apt-get, this installs build dependencies in Debian. It may work on other apt-get distros.

Command: ./build dependencies debian

resources/scripts/build/dependencies/fedora35

Using dnf, this installs build dependencies in Fedora 35.

Command: ./build dependencies fedora35

resources/scripts/build/dependencies/ubuntu2004

Using apt-get, this installs build dependencies for Ubuntu 20.04 (for later versions, you might use the Debian script).

This script should also work with Trisquel 9 and 10.

Command: ./build dependencies ubuntu2004

resources/scripts/build/dependencies/void

Using xbps, this installs build dependencies for Void.

Command: ./build dependencies void

resources/scripts/build/descriptors/ich9m

This runs ich9gen to generate descriptors for ICH9M platforms. These are then stored in descriptors/ich9m/

Command: ./build descriptors ich9m

resources/scripts/build/module/cbutils

This compiles various coreboot utilities (such as cbfstool).

Command: ./build module cbutils

resources/scripts/build/module/flashrom

This compiles flashrom.

Command ./build module flashrom

resources/scripts/build/module/grub

This compiles GRUB utilities. It does not build the actual payloads.

Command: ./build module grub

resources/scripts/build/module/ich9utils

This compiles ich9utils, which includes the ich9gen utility.

Command: ./build module ich9utils

resources/scripts/build/module/memtest86plus

This compiles Memtest86+.

Command: ./build module memtest86plus

resources/scripts/build/payload/grub

This builds the GRUB payloads.

Command: ./build payload grub

resources/scripts/build/payload/seabios

This builds the SeaBIOS payloads.

Command: ./build payload seabios

resources/scripts/build/release/roms

This builds release archives, containing ROM images. You must only run this after you’ve built all of the ROM images that you wish to release.

Command: ./build release roms

resources/scripts/build/release/src

This builds source archives. You must only run this after compiling crossgcc on all coreboot source trees.

Command: ./build release src

resources/scripts/build/release/u-boot-libre

This builds a release of u-boot-libre. Once released officially, the files produced by the command below are then expected to be used by FSDG distributions packages.

While this isn’t useful as-is for Libreboot, it enables to share the deblobbing code between various FSDG distributions and also enables Libreboot to reuse that deblobbing process to support boards with u-boot in the future.

Command: ./build release u-boot-libre

resources/scripts/download/coreboot

This downloads, patches and deblobs coreboot, as per board.cfg files in resources/coreboot/.

Command: ./download coreboot

resources/scripts/download/flashrom

This downloads and patches flashrom.

Command: ./download flashrom

resources/scripts/download/grub

This downloads and patches GNU GRUB.

Command: ./download grub

resources/scripts/download/ich9utils

This downloads ich9utils, which includes ich9gen.

Command: ./download ich9utils

resources/scripts/download/memtest86plus

This downloads and patches Memtest86+.

Command: ./download memtest86plus

resources/scripts/download/seabios

This downloads and patches SeaBIOS.

Command: ./download seabios

resources/scripts/misc/versioncheck

This updates the text file containing version information. It is used by many other build scripts. It also updates the files containing the version date.

You need not run this yourself, directly.

resources/scripts/modify/coreboot/configs

Loads coreboot configs into coreboot trees, and runs make menuconfig, so that you can easily modify them in an ncurses interface. Additional parameters are accepted, for example:

./modify coreboot configs x60 x200_8mb

With no additional parameters given, it simply cycles through all configs under resources/coreboot/.

Command: ./modify coreboot configs

resources/scripts/modify/seabios/configs

This lets you modify SeaBIOS configs.

Command: ./modify seabios configs

resources/scripts/update/coreboot/configs

This runs make oldconfig on coreboot configs under resources/coreboot/. It is most useful when updating a coreboot revision, per board.cfg. It allows additional parameters, for example:

./update coreboot configs x60 x200_8mb

With no additional parameters given, it simply cycles through all configs under resources/coreboot/.

Command: ./update coreboot configs

resources/scripts/update/seabios/configs

This runs make oldconfig on SeaBIOS configs. It is most useful when updating the version of SeaBIOS used by lbmk.

Command: ./update seabios configs

resources/seabios/config/libgfxinit

SeaBIOS configuration file, when libgfxinit is to be used. It enables the coreboot linear framebuffer option in the SeaBIOS make menuconfig configuration interface.

resources/seabios/config/vgarom

This version is for normal SeaBIOS configurations, where libgfxinit is not to be used.

update

This can be used to update SeaBIOS and coreboot configs. It calls scripts in resources/scripts/update/, for example:

./update coreboot configs

This runs:

./resources/scripts/update/coreboot/configs

Additional parameters can be given, for example:

./update coreboot configs x200_8mb x60

This would run:

./resources/scripts/update/coreboot/configs x200_8mb x60

Markdown file for this page: https://libreboot.org/docs/maintain/index.md

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